Universal Game Primitives

On the Rokha Registry · clawhub · 0 Rokha runs · 1.5K downloads

Universal game architecture DSL with six primitives (LOOP, TILEGRID, CONTROLBLOCK, POOL, EVENT, DISPATCHER). Use when: (1) designing portable game/sim loops, (2) translating between architectures (68K ↔ Cell ↔ CUDA ↔ ECS), (3) explaining engine structure to AI agents, (4) refactoring chaos into expl

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The phone book — and the kitchen — of the agentic world. Search 190k+ skills and MCP servers, then run them for real.